Relius App part 1. Abilities.
Jun. 3rd, 2012 03:43 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Relius Clover is know as the Mad Puppeteer for a reason. He is a master of Alchemy, second to none in his world. He is the "Father" of the Prime Field Devices and also the creator of Fluctus Redactum: Ignis, his battle doll. Relius' knowledge in alchemy is much different than that of alchemy of the FMA universe. Alchemy in the BlazBlue verse is more about smelting things or people using the power of souls and the Boundary.
In truth, he is a master at learning how to create things using energy and technology, if you want to get down to brass tax. He has used alchemy to create the pullet arms he wields in battle, there being six in total. Two longer yet thinner blue arms he summons from under his cape, one more spider leg like that that spawns from his shoulder, two stronger yet shorter green arms that also come from his cape, and one massive green arm he can summon from a portal he creates. These arms, along with use of his own body, are the basic weapons he uses in battle. He is also capable of gliding across the ground for his dash and seems to be able to do so indefinitely. This makes him a hard enemy to predict since his feet aren't telling of his next move. I will be going into each of his weapons abilities, including the abilities of Ignis, his Distortion drives, his Astral Finish, and his canon abilities he doesn't use in battle.
Basic arm weapons
Blue "medium attack" arms: The blue arms are the arms he uses for his medium strikes in game. They aren't particularly strong arms but they do have a good reach, expending up to six feet from his body. These arms can be used to punch and otherwise strike at opponents in a variety of ways. They can also be used to grab opponents as well. These arms aren't as strong as his green arms but are stronger than a normal human arm. With them being thinner and with more joints they are also more versatile than a normal human arm as they can be curved and stretched beyond the limits of what a normal arm could be.




The variant to this arm is one blue spider leg like puppet arm he can summon from his shoulder. It is as long as the blue arms though thinner and ending with a blade like attachment that resembles the end of a spider leg. He has the blade raise up over his head and strike down at enemies, delivering a stunning blow to the head and shoulders of his enemies.

Green "strong attack" arms: Working in tandem with the blue arms are stronger yet shorter green pullet arms that Relius summons from inside his cape to help him fight. They are sturdier than the blue arms, being made of stronger metal and much thicker in design. They deliver much stronger blows and have many different variations than the blue arms do. These include a blade attachment for air to ground attacks, a spinner gear attachment for air to ground attacks, being able to strike with two arms at once rather than just one, and they are much better equipped for throw attacks. They can grab an opponent easily and not only pick them up but slam them down with concussive force, enough to crack and break off pieces of stone or concrete from the ground. They can also be used to grab people while in the air and used to slam them down towards the ground as well.










Ignis basic attacks
Ignis, herself, is Relius' main weapon. On his own he isn't capable of dealing very large amounts of damage at a time and is more slow than a lot of the other characters of BlazBlue. But when he has Ignis with him the two make for a strong combo. Relius controls Ignis with command phrases and Relius is free to move and attack separately from Ignis once she begins her assaults, making them a bad pair to be sandwiched between. Ignis floats above the ground and stays beside Relius unless ordered to attack or defend him. I will be listing her normal attacks below and describing them in detail.
Ignis does have a limited power supply. She can be out and attacking for some time but eventually Relius must dismiss her so she can recharge, else she will temporarily shut down and be vulnerable. Upon taking too much damage Ignis will shut down to repair herself. The repair sequence does not take all that long, around two minutes at most, making the window of opportunity small. Also her recharging function is much faster, meaning once Relius dismisses her it will be at most thirty seconds before she is once again fully ready for battle.
Summoning: Relius can summon and dismiss Ignis with a snap of his fingers. This makes it hard to know when she will appear but it isn't the only way for him to summon her. There are some of her more special commands that allow her to appear without a snap of his fingers but we'll get into those later. When she vanishes or appears there is a circle that appears beneath Relius's feet and a flash of purple light that signifies her appearing or disappearing. She most likely goes into the same hammerspace that his arms do when they are not in use. The only time he cannot summon or dismiss her is when she is powered down due to overuse or too much damage. He can also summon her from in the air, not needing his feet planted on the ground to do so.


Ignis Ground Attacks: Ignis has several attack patters while on the ground. She can lash out with her claws at opponents as well as form energy blades from the long extensions of her hat to stab at enemies. She can also form her hands into drills and lash out at airborne enemies. The drills extend about six feet from her wrists, making their total reach around twelve feet into the air. She can also grab at opponents and hold them for Relius as well, much like how she does for Relius in the end of his Arcade Story when she holds Hazama by the throat or how she does when she captures Arakune in his true ending for Relius.



Ignis Aerial Attacks: Ignis can also attack while Relius is in the air and by default she is too. She mostly lashes out at enemies with her claws in the air, typically using both arms to swing at opponents and knock them away. She has a few aerial special moves but those will be covered later. She is good at fending off aerial enemies by striking them with her claws and either sending them higher into the air, away from them, or sending them crashing into the ground with her powerful strikes.



Special Attacks
Relius' Special Attacks: Relius only has two special attacks to be listed; Id Lauger and Led Ley. I will be describing both attacks here.
Id Lauger: Id Lauger is the attack I mentioned with the much larger green mechanical arm. Relius summons a portal to his hammerspace on the ground and pulls a lever. The large mechanical arm springs forth and punches an enemy with enough force to make even Tager fly backwards away from him. Smaller enemies fly higher and spin from the attack while heavier enemies simply fly backwards. This attack can be done either in the air or on the ground, making it a powerful strike. It can also be used in combination with some of Ignis' special attacks I'll be listing later.


Led Ley: This move isn't an attack. It is a dodging tactic Relius can use to avoid attacks. He spins around in a circle, creating mirror images of himself and for just an instant phases out of reality. This move must be times perfectly with his enemies assault as mistiming it will end with him being hit regardless. He is only rendered untouchable for about a second if not a little less.

Ignis' Special Attacks: Ignis has more special attacks than Relius and some of them act in tandem with Relius' Id Lauger attack. I will be listing them all here and describing what they do and which ones are able to combine with his other attacks for more damage.
Id Haas: Id Haas is an attack in which is a follow up to the Id Lauger attack. While the enemy is airborne Relius motions with his hand and Ignis moved quickly to hit the enemy. She flies through the air, regardless of where Relius is, her hat extensions spinning quickly with blades covering them. She creates a buzz saw affect and rushed into the enemy to deal more hits and knocks them further away from Relius as she does it.

Id Naiads: With this attack, Ignis appears above the flying enemy and crashes down on them with her feet morphed into a powerful drill. She stabs into them and pushes them down into the ground with striking force. She then floats back to Relius and returns to his side.

Val Lanto: This attack is much like Id Haas only it is preformed on the ground and it doesn't require Relius to snap his fingers to summon Ignis beforehand. Ignis spins her hat extensions again to create her buzz saw affect and rushed forward at the enemy. She doesn't go too far, only about seven to nine feet in front of Relius before she stops and returns. She will push the enemy to her length limit if she hits though and then return to Relius.

Val Lyra: This attack is a surprise attack and one that doesn't require Relius to snap his fingers. Ignis appears behind Relius' foe, her hands morphed into two crescent blades. She strikes at the opponent quickly in a surprise attack and them floats back to Relius, waiting further orders.

Val Tus: This is another move where summoning Ignis before hand is not needed. He gives the command and Ignis rushed forward with a three hit dance combo. She swings her blade arms twice at the opponent before preforming a spinning slash and then returns to Relius' side.

Geara Act: Ignis appears behind Relius without needing a snap to command her and dislodges one of her claws. She throws it low, like a yo-yo, to attack enemies and deal damage to their legs. The attack is good for trying to force enemies away from Relius as well. It hits up to eight times before returning to Ignis.

Geara Nose: Ignis appears above Relius without the snap command and strikes down with a pair of drills from her hat extensions. This attack, once it hits also pulls her towards her foes, allowing Relius to attempt to have her counter attack once she's closer.

Bel Lafino: Bel Lafino is much like Id Naiads but has one main difference. Ignis does not track the enemy and only comes down right in front of Relius with her drill legs. It is more effective in his manner as a surprise attack from above when the enemy is focused on Relius.

Distortion Moves and Astral Finish
Because most of Relius' distortion finishes and his Astral finish use Ignis I won't be separating them in two two categories. I'll just be listing them off as they are in the move list.
Req Vinum: Relius puts his hand to the ground and summons a field of gears around him, extending to about a three food radius from him. If his foe is caught in it, gears will spring up and capture his enemy. They then begin to spin with the person tripped inside, dealing damage before they explode and send the person flying. This attack usually doesn't so much damage but it can still be a nasty surprise to fall into.

Vol Tedo: For this attack, Relius sends Ignis at his enemy. She has a black and yellow sphere in claw and if it hits an enemy, they are sucked into it. Yellow metal rings them appear and spin around the org, collecting energy inside. In a flash the orb implodes, dealing strong damage to the opponent and sending them flying from the destroyed orb and away from both Relius and Ignis.

Duo Bios: This attack mirrors Carl's Tsuioko no Rhapsody Distortion move. Ignis begins in a long string of attacks, starting with her slashing at the opponents then moving into a series of strong uppercuts and ending with a strong finishing blow. It can be blocked but while Ignis is preforming this move her armor becomes super armor, meaning she won't register any attack against her of any kind and will continue her assault.


Astral Finish
The Puppeteer's Altar: Due to the nature of this attack and looking at the way the cutscene starts from other Astral Finishes I believe this attack is more illusion based than anything. Relius summons Ignis as he creates a circle around himself. Ignis grabs the enemy by the head and holds them up. Then they are plunged into a dark illusion they cannot escape from. They believe they are being held by means they cannot escape from and every illusion is unique for every person, pretty much. He uses this to render enemies unconscious so he can transport them to his real lab and begin proper experiments once they regain consciousness. This attack does require his enemy to be near defeat to use and also take a lot of energy, meaning he can only use it on occasion and must have time to rest after he uses it.

Video Here.
Out of battle powers
Relius has several powers that are talked about in the game and witnessed in some stories but are not used in battle. I will be going over them here and describing how each of them seems to work and how it will work in the digital world.
Soul Sight: Relius has the ability to see a person's soul. He can look upon someone and see the glowing mass of energy that is one's spirit. This is what he believes to be a person's true form; which is why he treats the bodies of people as nothing more than tools if not less. He views most people in this way, though he can still see the physical world around him. Everything is more intense though with the added detail of souls in living things. Human souls, Beastkin souls, and even artificial souls are what interest him the most. Due to this ability he can also sense and see emotions, giving him an empathic ability. With these powers he is also able to use them as part of his next power. As it's stated he can see all souls it will be up to other muns to describe what he sees them he looks at them. As not all beings have souls or complete souls, I will work with other muns to create a description of what the souls of other characters look like.
Mind/Soul Touch and Manipulation: Another power Relius has is the ability to dive into one's mind and soul. He can push through people's memories and emotions in search of the fulcrum of their soul. This means should he find the fulcrum he is able to shatter a soul and rebuild it as he sees fit. This is what he did with his wife, Ignis, to transform her into the doll she is today. His progress can be halted or slowed by mental barriers in place around his victim but if they are caught by his Astral Finish they will crumble due to the invasive nature of the attack. He normally does it through exhausting a target in battle and then delving into their minds and souls. Also anyone with empathic shielding would be protected against the Mind/Soul Touch and Manipulation. Relius would need to find a way through the shielding in order to begin his examination of their mind and soul. This will need mun permission of course to be done to anyone.
Construction of Battle Dolls: Relius did create Ignis from examining the Nox Nyctores Nirvana, which now has his daughter's soul inside it and is partnered with his son, Carl. He can create the dolls through metal work, robotics, and alchemy. Giving them power is by giving them a soul. As he learned with Ada, his daughter, a soul can be broken and reassembled to create an effective lasting core inside the dolls instead of creating a miniature black beast to power them. He did this then with his wife's soul and put it inside his doll. This is all in his quest to create the perfect human.
As for Vatheon, he could potentially construct more dolls that resemble people though he will need their bodies to do so. From using their measurements and creating a doll in their image he could then break their soul and rearrange it to work within the doll. The process could be reversed through magic if the doll and the now empty body are brought together. This would also need to be done with mun permission as well.
Construction of Murakumo Units: As it is stated in canon, Relius is the father of the Prime Field Devices. He was one of the major designers of the first prime field device nearly one hundred years ago before the Dark War. He also is the creator of Units 11, 12, and 13. He created 11, 12, and 13 using samples of Saya's DNA and creating artificial souls for the clones. He was able to imbue them with the power of the Boundary and thus they were born.
However, the Boundary is not connected to Vatheon. But there is an extremely powerful source of energy; The Coral. If Relius does enough research and finds a strong enough specimen that could survive the soul reconfiguration into a Murakumo like soul structure, he could imbue them, through the use of a Cauldron constructed in Vatheon, with the power of the Coral he could, theoretically, create a Murakumo Unit of his own. This would take mun permission for the specimen and mod permission for the logistics of this plan. It is possible though that he could accomplish this. And should he smelt the Murakumo Unit with souls he could create an even stronger Unit; the Kusanagi Unit, the God Slayer.
In truth, he is a master at learning how to create things using energy and technology, if you want to get down to brass tax. He has used alchemy to create the pullet arms he wields in battle, there being six in total. Two longer yet thinner blue arms he summons from under his cape, one more spider leg like that that spawns from his shoulder, two stronger yet shorter green arms that also come from his cape, and one massive green arm he can summon from a portal he creates. These arms, along with use of his own body, are the basic weapons he uses in battle. He is also capable of gliding across the ground for his dash and seems to be able to do so indefinitely. This makes him a hard enemy to predict since his feet aren't telling of his next move. I will be going into each of his weapons abilities, including the abilities of Ignis, his Distortion drives, his Astral Finish, and his canon abilities he doesn't use in battle.
Basic arm weapons
Blue "medium attack" arms: The blue arms are the arms he uses for his medium strikes in game. They aren't particularly strong arms but they do have a good reach, expending up to six feet from his body. These arms can be used to punch and otherwise strike at opponents in a variety of ways. They can also be used to grab opponents as well. These arms aren't as strong as his green arms but are stronger than a normal human arm. With them being thinner and with more joints they are also more versatile than a normal human arm as they can be curved and stretched beyond the limits of what a normal arm could be.




The variant to this arm is one blue spider leg like puppet arm he can summon from his shoulder. It is as long as the blue arms though thinner and ending with a blade like attachment that resembles the end of a spider leg. He has the blade raise up over his head and strike down at enemies, delivering a stunning blow to the head and shoulders of his enemies.

Green "strong attack" arms: Working in tandem with the blue arms are stronger yet shorter green pullet arms that Relius summons from inside his cape to help him fight. They are sturdier than the blue arms, being made of stronger metal and much thicker in design. They deliver much stronger blows and have many different variations than the blue arms do. These include a blade attachment for air to ground attacks, a spinner gear attachment for air to ground attacks, being able to strike with two arms at once rather than just one, and they are much better equipped for throw attacks. They can grab an opponent easily and not only pick them up but slam them down with concussive force, enough to crack and break off pieces of stone or concrete from the ground. They can also be used to grab people while in the air and used to slam them down towards the ground as well.










Ignis basic attacks
Ignis, herself, is Relius' main weapon. On his own he isn't capable of dealing very large amounts of damage at a time and is more slow than a lot of the other characters of BlazBlue. But when he has Ignis with him the two make for a strong combo. Relius controls Ignis with command phrases and Relius is free to move and attack separately from Ignis once she begins her assaults, making them a bad pair to be sandwiched between. Ignis floats above the ground and stays beside Relius unless ordered to attack or defend him. I will be listing her normal attacks below and describing them in detail.
Ignis does have a limited power supply. She can be out and attacking for some time but eventually Relius must dismiss her so she can recharge, else she will temporarily shut down and be vulnerable. Upon taking too much damage Ignis will shut down to repair herself. The repair sequence does not take all that long, around two minutes at most, making the window of opportunity small. Also her recharging function is much faster, meaning once Relius dismisses her it will be at most thirty seconds before she is once again fully ready for battle.
Summoning: Relius can summon and dismiss Ignis with a snap of his fingers. This makes it hard to know when she will appear but it isn't the only way for him to summon her. There are some of her more special commands that allow her to appear without a snap of his fingers but we'll get into those later. When she vanishes or appears there is a circle that appears beneath Relius's feet and a flash of purple light that signifies her appearing or disappearing. She most likely goes into the same hammerspace that his arms do when they are not in use. The only time he cannot summon or dismiss her is when she is powered down due to overuse or too much damage. He can also summon her from in the air, not needing his feet planted on the ground to do so.


Ignis Ground Attacks: Ignis has several attack patters while on the ground. She can lash out with her claws at opponents as well as form energy blades from the long extensions of her hat to stab at enemies. She can also form her hands into drills and lash out at airborne enemies. The drills extend about six feet from her wrists, making their total reach around twelve feet into the air. She can also grab at opponents and hold them for Relius as well, much like how she does for Relius in the end of his Arcade Story when she holds Hazama by the throat or how she does when she captures Arakune in his true ending for Relius.



Ignis Aerial Attacks: Ignis can also attack while Relius is in the air and by default she is too. She mostly lashes out at enemies with her claws in the air, typically using both arms to swing at opponents and knock them away. She has a few aerial special moves but those will be covered later. She is good at fending off aerial enemies by striking them with her claws and either sending them higher into the air, away from them, or sending them crashing into the ground with her powerful strikes.



Special Attacks
Relius' Special Attacks: Relius only has two special attacks to be listed; Id Lauger and Led Ley. I will be describing both attacks here.
Id Lauger: Id Lauger is the attack I mentioned with the much larger green mechanical arm. Relius summons a portal to his hammerspace on the ground and pulls a lever. The large mechanical arm springs forth and punches an enemy with enough force to make even Tager fly backwards away from him. Smaller enemies fly higher and spin from the attack while heavier enemies simply fly backwards. This attack can be done either in the air or on the ground, making it a powerful strike. It can also be used in combination with some of Ignis' special attacks I'll be listing later.


Led Ley: This move isn't an attack. It is a dodging tactic Relius can use to avoid attacks. He spins around in a circle, creating mirror images of himself and for just an instant phases out of reality. This move must be times perfectly with his enemies assault as mistiming it will end with him being hit regardless. He is only rendered untouchable for about a second if not a little less.

Ignis' Special Attacks: Ignis has more special attacks than Relius and some of them act in tandem with Relius' Id Lauger attack. I will be listing them all here and describing what they do and which ones are able to combine with his other attacks for more damage.
Id Haas: Id Haas is an attack in which is a follow up to the Id Lauger attack. While the enemy is airborne Relius motions with his hand and Ignis moved quickly to hit the enemy. She flies through the air, regardless of where Relius is, her hat extensions spinning quickly with blades covering them. She creates a buzz saw affect and rushed into the enemy to deal more hits and knocks them further away from Relius as she does it.

Id Naiads: With this attack, Ignis appears above the flying enemy and crashes down on them with her feet morphed into a powerful drill. She stabs into them and pushes them down into the ground with striking force. She then floats back to Relius and returns to his side.

Val Lanto: This attack is much like Id Haas only it is preformed on the ground and it doesn't require Relius to snap his fingers to summon Ignis beforehand. Ignis spins her hat extensions again to create her buzz saw affect and rushed forward at the enemy. She doesn't go too far, only about seven to nine feet in front of Relius before she stops and returns. She will push the enemy to her length limit if she hits though and then return to Relius.

Val Lyra: This attack is a surprise attack and one that doesn't require Relius to snap his fingers. Ignis appears behind Relius' foe, her hands morphed into two crescent blades. She strikes at the opponent quickly in a surprise attack and them floats back to Relius, waiting further orders.

Val Tus: This is another move where summoning Ignis before hand is not needed. He gives the command and Ignis rushed forward with a three hit dance combo. She swings her blade arms twice at the opponent before preforming a spinning slash and then returns to Relius' side.

Geara Act: Ignis appears behind Relius without needing a snap to command her and dislodges one of her claws. She throws it low, like a yo-yo, to attack enemies and deal damage to their legs. The attack is good for trying to force enemies away from Relius as well. It hits up to eight times before returning to Ignis.

Geara Nose: Ignis appears above Relius without the snap command and strikes down with a pair of drills from her hat extensions. This attack, once it hits also pulls her towards her foes, allowing Relius to attempt to have her counter attack once she's closer.

Bel Lafino: Bel Lafino is much like Id Naiads but has one main difference. Ignis does not track the enemy and only comes down right in front of Relius with her drill legs. It is more effective in his manner as a surprise attack from above when the enemy is focused on Relius.

Distortion Moves and Astral Finish
Because most of Relius' distortion finishes and his Astral finish use Ignis I won't be separating them in two two categories. I'll just be listing them off as they are in the move list.
Req Vinum: Relius puts his hand to the ground and summons a field of gears around him, extending to about a three food radius from him. If his foe is caught in it, gears will spring up and capture his enemy. They then begin to spin with the person tripped inside, dealing damage before they explode and send the person flying. This attack usually doesn't so much damage but it can still be a nasty surprise to fall into.

Vol Tedo: For this attack, Relius sends Ignis at his enemy. She has a black and yellow sphere in claw and if it hits an enemy, they are sucked into it. Yellow metal rings them appear and spin around the org, collecting energy inside. In a flash the orb implodes, dealing strong damage to the opponent and sending them flying from the destroyed orb and away from both Relius and Ignis.

Duo Bios: This attack mirrors Carl's Tsuioko no Rhapsody Distortion move. Ignis begins in a long string of attacks, starting with her slashing at the opponents then moving into a series of strong uppercuts and ending with a strong finishing blow. It can be blocked but while Ignis is preforming this move her armor becomes super armor, meaning she won't register any attack against her of any kind and will continue her assault.


Astral Finish
The Puppeteer's Altar: Due to the nature of this attack and looking at the way the cutscene starts from other Astral Finishes I believe this attack is more illusion based than anything. Relius summons Ignis as he creates a circle around himself. Ignis grabs the enemy by the head and holds them up. Then they are plunged into a dark illusion they cannot escape from. They believe they are being held by means they cannot escape from and every illusion is unique for every person, pretty much. He uses this to render enemies unconscious so he can transport them to his real lab and begin proper experiments once they regain consciousness. This attack does require his enemy to be near defeat to use and also take a lot of energy, meaning he can only use it on occasion and must have time to rest after he uses it.

Video Here.
Out of battle powers
Relius has several powers that are talked about in the game and witnessed in some stories but are not used in battle. I will be going over them here and describing how each of them seems to work and how it will work in the digital world.
Soul Sight: Relius has the ability to see a person's soul. He can look upon someone and see the glowing mass of energy that is one's spirit. This is what he believes to be a person's true form; which is why he treats the bodies of people as nothing more than tools if not less. He views most people in this way, though he can still see the physical world around him. Everything is more intense though with the added detail of souls in living things. Human souls, Beastkin souls, and even artificial souls are what interest him the most. Due to this ability he can also sense and see emotions, giving him an empathic ability. With these powers he is also able to use them as part of his next power. As it's stated he can see all souls it will be up to other muns to describe what he sees them he looks at them. As not all beings have souls or complete souls, I will work with other muns to create a description of what the souls of other characters look like.
Mind/Soul Touch and Manipulation: Another power Relius has is the ability to dive into one's mind and soul. He can push through people's memories and emotions in search of the fulcrum of their soul. This means should he find the fulcrum he is able to shatter a soul and rebuild it as he sees fit. This is what he did with his wife, Ignis, to transform her into the doll she is today. His progress can be halted or slowed by mental barriers in place around his victim but if they are caught by his Astral Finish they will crumble due to the invasive nature of the attack. He normally does it through exhausting a target in battle and then delving into their minds and souls. Also anyone with empathic shielding would be protected against the Mind/Soul Touch and Manipulation. Relius would need to find a way through the shielding in order to begin his examination of their mind and soul. This will need mun permission of course to be done to anyone.
Construction of Battle Dolls: Relius did create Ignis from examining the Nox Nyctores Nirvana, which now has his daughter's soul inside it and is partnered with his son, Carl. He can create the dolls through metal work, robotics, and alchemy. Giving them power is by giving them a soul. As he learned with Ada, his daughter, a soul can be broken and reassembled to create an effective lasting core inside the dolls instead of creating a miniature black beast to power them. He did this then with his wife's soul and put it inside his doll. This is all in his quest to create the perfect human.
As for Vatheon, he could potentially construct more dolls that resemble people though he will need their bodies to do so. From using their measurements and creating a doll in their image he could then break their soul and rearrange it to work within the doll. The process could be reversed through magic if the doll and the now empty body are brought together. This would also need to be done with mun permission as well.
Construction of Murakumo Units: As it is stated in canon, Relius is the father of the Prime Field Devices. He was one of the major designers of the first prime field device nearly one hundred years ago before the Dark War. He also is the creator of Units 11, 12, and 13. He created 11, 12, and 13 using samples of Saya's DNA and creating artificial souls for the clones. He was able to imbue them with the power of the Boundary and thus they were born.
However, the Boundary is not connected to Vatheon. But there is an extremely powerful source of energy; The Coral. If Relius does enough research and finds a strong enough specimen that could survive the soul reconfiguration into a Murakumo like soul structure, he could imbue them, through the use of a Cauldron constructed in Vatheon, with the power of the Coral he could, theoretically, create a Murakumo Unit of his own. This would take mun permission for the specimen and mod permission for the logistics of this plan. It is possible though that he could accomplish this. And should he smelt the Murakumo Unit with souls he could create an even stronger Unit; the Kusanagi Unit, the God Slayer.